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Ls-land.issue.19-911.08 [Updated] 2022







Land Issues. 18th Ls-Land.Issue.19-911.08. @theReviewList. New post, "Ls-Land.Issue.19-911.08" - 4:30 AM List of Notable Land Issues See also Culture of Scotland :Category:Lists of issues References LandQ: Unity - Changing custom components I want to create a custom button component, I am following a tutorial where they create one. The code in the tutorial is: using UnityEngine; using UnityEngine.UI; public class Button : MonoBehaviour { public Image Image; [SerializeField] public int Opacity; void OnMouseDown() { if (Event.current.type == EventType.MouseDown) { Color colour = Color.Lerp(Image.color, Color.red, (float)Opacity); Image.color = colour; } } } It has a public Image property Image;, and a public int property Opacity; What I don't understand is, in the code below, how would I access these properties: using UnityEngine; using UnityEngine.UI; public class Button : MonoBehaviour { public int Opacity = 1; public Image Image; [SerializeField] public int Opacity; [SerializeField] private GameObject Image; [SerializeField] private Text gameText; void OnMouseDown() { if (Event.current.type == EventType.MouseDown) { Color colour = Color.Lerp(Image.color, Color.red, (float)Opacity); Image.color = colour; gameText.text = "You pressed me!"; } } } ac619d1d87


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